18+ PARTY EXPERIENCE / iPHONE + iPAD

Risk the truth. Ruin the night.

Secret questions. One name. A vault that decides whether the room ever hears why.

Players
3–20
Modes
Local + online
Rating
18+
Paranoia selecting the next player in a dark neon interface

TARGET ACQUIRED 02

Scroll to reveal
SECRET QUESTIONSREAL REACTIONSZERO SAFE ANSWERS SECRET QUESTIONSREAL REACTIONSZERO SAFE ANSWERS

THE CORE PROTOCOL / 01

One question.
One name.
One brutal wait.

Pass the phone, read in silence and point the suspicion at someone in the room. The vault decides what survives.

  1. 01

    Acquire a target

    The game chooses who reads next. No volunteering. No hiding.

  2. 02

    Read the signal

    Only the chosen player sees the question. Everyone else gets the name — and the paranoia.

  3. 03

    Open the vault

    The question is either buried forever or exposed to the whole room.

THE MOMENT AFTER / 02

The answer lands.
The question might not.

Relief, suspicion and the kind of eye contact that changes a group chat forever.

Paranoia lobby with threat levels, player orbit and online multiplayer
Paranoia result screen showing that a secret was buried

ONLINE MULTIPLAYER / 03

Same tension.
No shared phone.

Host a private room, invite the group with a QR code and keep every secret on the device it belongs to.

  • 01Private room codes and QR invites
  • 02Server-authoritative turns and reconnects
  • 03Shared deck unlocks for the whole room
  • 04Individual consent controls for every player

CHOOSE YOUR THREAT LEVEL / 04

You control how far the night goes.

01

Nice

Warm, funny and safe enough for a first round.

02

Mild

Sharper questions. Louder reactions. Still recoverable.

03

Spicy

Secrets, attraction and accusations with consequences.

04

Insane

The red channel. Enter only when the whole group agrees.

CONSENT IS PART OF THE SYSTEM / 05

Bold by design.
Safe by default.

Every online player sets their own boundaries. The room follows the most restrictive choice — automatically.

01Forfeit any turn, without explanation

02Alcohol is always optional

03Report and block controls are built in

04Designed exclusively for adults aged 18+

Read the community standards

INTELLIGENCE FILE / 06

Before you play.

Do we need one phone or one each?

Local play uses one shared iPhone or iPad. Online multiplayer lets everyone join privately from their own device.

How many people can play?

Paranoia is built for groups of 3 to 20 players. Some prompts and modes become available only when the room is large enough.

Does anyone have to drink?

No. Alcohol is never required. Drinking prompts provide an equivalent non-drinking choice, and the whole category can be disabled.

Can we add our own questions?

Yes. Custom questions and forfeits can be created in the app. Online hosts review contributed content before it enters play.

APP STORE TRANSMISSION / PENDING

Who would you
name first?

Paranoia is preparing for launch on iPhone and iPad.

Get launch updates